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Developers Discussion – 4/29

Hi, everyone! Here's the latest Developers Discussion~(*^-^*) What new optimizations might there be this time around? Quick, let's check it out!Before we look at the latest Developers Discussion, Paimon has an important message to share with everyone: "Travelers, please be aware that the official Genshin Impact team will never post any game-related information or version previews via personal accounts on social media platforms. Please refer to our official, verified social media accounts for official information and news. Do not believe or disseminate any unverified or unofficial information." If you want to learn the details of the Developers Discussion, look nowhere else but to our official Genshin Impact communities~

 

Q: The previous Treasure-Seeking Seelie event is over. Will we have another opportunity to obtain the gadget in the future?
A: Paimon's heard that there will indeed be further opportunities to obtain the Treasure Seeking Seelie in future versions. When the time arises, make sure you don't miss out~

 

Q: Will Keqing appear more in future quests?
A: In the future Moonchase Festival, there will be more interesting stories for Travelers to experience with Keqing... Stay tuned~

Q: Can I obtain Raw Meat from small animals while in Realms (in the Serenitea Pot)?
A: Travelers can only obtain meat from animals in Teyvat's open world, not in Realms. Come on, give the small animals in your Realm a sanctuary to rest, okay?

 

Q: Some effects generated by the triggering of certain Elemental Reactions (such as the Elemental Resonance effect "High Voltage," and the 4-piece set effects of the artifact sets "Viridescent Venerer" and "Thundering Fury") cannot take effect when the Elemental Reaction is triggered very far away from the character.
A: The appearance of this issue is due to the game design implemented during development prior to release: in order to avoid placing excessive requirements on system performance as well as maintain a consistent experience across platforms, we placed a distance restriction on the effect activation of Elemental Reactions. This restriction does not usually affect the normal combat experience in the game, but can be noticed when Travelers attempt to trigger this type of effect on targets extremely far away, as the effect will not be triggered as normal.

At the same time, the developers have been continuing to pay close attention to how Travelers utilize various Elemental Reactions in combat. In order to increase the role that Elemental Reactions play in combat, we plan to make the following adjustments in future versions:
1. When a character reaches Level 60 or above, the damage caused by major reactions (i.e. Electro-Charged, Superconduct, Overloaded, Swirl, and Shatter) will be increased.
2. The Base Shield DMG Absorption for  shields generated by Crystallize reactions will be increased.
3. The DMG Bonus provided by Elemental Mastery for major reactions will be increased. (Refer to the attributes panel in-game for the exact DMG Bonus amount)

The initial design of these adjustments is already being tested in the 1.6 Beta. The developers are continuing to monitor the data and performance of these adjustments. Before any related changes are officially implemented into the live version of the game, we will update Travelers regarding the final design for these adjustments.